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Behind the Scenes at FulGaz

Hey everyone,

Let's take a look at what's new behind the scenes at FulGaz. It's been nearly four months since my last update and there's a fair bit to get through.

We Rolled Out Version 7.0.9

I know the last several months were less than ideal for some of you with the performance and app reliability issues that shouldn't have been there in the first place. This release is aimed squarely at the issues you reported after the version 7 launch. So here's what we've worked on with the original reports linked. After a solid stretch of internal and external beta testing we're happy that version 7.0.9 is now public across iOS, macOS, Android and Windows:

And a bunch of other stuff fixed remotely even before this release. Huge kudos to our development team working behind the scenes!

What’s Next

The first thing I want to be clear about is that FulGaz keeps going. To put it in practical terms, if your annual plan is coming up renew it with confidence. We're counting on this community and we'd love you counting on us right back.

In terms of product development there aren't broad reports of tvOS reliability issues so no immediate plans for a new update on that platform. But if that isn't a fair assessment feel free to use feedback.fulgaz.com to report issues and promote them in the FulGaz Facebook Group to collect upvotes.

I also want to be open about the Zwift hardware compatibility question I raised a couple of months back. A fair number of you upvoted it and I appreciate that. Even so we've made the call to put it on hold for now. The reasoning is the same principle that drives everything else for FulGaz product development. We'd rather put that effort into the issues affecting the widest part of the community than into something that serves a smaller group. If the picture changes down the line and if we can hit the app reliability you'd rightly expect we can come back to it. For now that's where we've landed and the focus stays on the feedback that affects the biggest part of our community.

Content and Community You Love

The part that never skipped a beat through any of the app troubles is the FulGaz content. Fresh rides and mini tours have kept landing on schedule the whole way through and that isn't slowing down. Regular ride drops, immersive content and new places to ride. Huge thanks to Klem and Pete and to all of our content contributors. And a shout out too to everyone in the FulGaz Facebook Group for keeping the conversation going!

And rest assured none of the items we shipped in the 7.0.9 version were prioritised out of thin air. It was all based on reported and upvoted issues here on feedback.fulgaz.com. So keep upvoting the reports that matter to you because that's how we decide what to tackle next. And if you'd like to help us catch issues before they reach everyone our beta testing pool is always open at support@fulgaz.com.

And with that, I'll be back with the next update later this year. In the meantime keep the feedback coming, stay safe and keep riding.

~Erik

Q3, 2026

Behind the Scenes at FulGaz

Hello everyone,

It's been a while since my last post and a lot has happened in between. Let’s unpack it all.

FulGaz App and Version 7

We shipped the long promised V7. And yes, the launch was rougher than we wanted, I won't sugarcoat that. But by the time you're reading this we've pushed updated versions through the respective stores so latest versions are iOS 7.0.6, macOS 7.0.6, Android 7.0.6, Windows 7.0.7 and tvOS 6.0.5. These versions are stable and address the issues you've reported over the past couple of weeks, specifically:

  • Login and password flow,

  • Ride history and ridden/not ridden functionality,

  • Missing downloaded videos,

  • Strava activity sync,

  • Workout import and ERG mode,

  • Section trimming and skip interval features,

  • Delay and rolling resistance sensor issues,

  • Elevation gain added to the HUD,

  • Invalid post activity error message removed.

From the outside, it might not look like much changed in the app so let me explain why the launch hit the way it did. As I mentioned in previous updates, we essentially rebuilt the app from the ground up and also what lives locally on your device vs. what's managed server side. That last part also gives us the far greater ability to fix certain things remotely without needing to build and distribute a new app version.

We ran extensive internal and external testing from February onwards and shipped the fifth release candidate as a public beta based on strong external tester feedback. Even so, some issues only surfaced with wider usage. That's the honest reality of indoor cycling software, the sheer variety of hardware combinations people train with makes comprehensive testing genuinely hard.

Here's the plan going forward. We'll keep the app at latest versions, fix what comes in remotely over the next few months and if feedback warrants a new release, we'll plan it in. So besides the same old feedback submissions via feedback.fulgaz.com we need to expand the external tester pool, there's clearly no shortcut. If you're up for it, reach out to support@fulgaz.com and help us make the next launch much smoother.

Zwift Acquired ROUVY (and FulGaz along with it)

I know this is big news so let me address it directly. Yes, Zwift has acquired ROUVY and FulGaz comes with it. Given the bumpy start when ROUVY first acquired FulGaz, I understand why that raises questions. But the honest answer is nothing changes from what I've been saying since last February. As long as FulGaz is economically viable, it will keep running as an independent platform. And FulGaz is in the black!

As you recall from my January post, we tried scaling the business with a marketing push in Q4 2025. The learning was clear and we recognized that's not the right path. So we shifted focus back to what actually matters which is a stable, reliable app for the existing community. And even though the V7 launch didn't go as smooth as we wanted, the last 5 months represent a significant team effort, often working late into the night and over weekends. We wouldn't be doing that if we had different plans for FulGaz.

Worth noting that as part of the acquisition, Zwift hardware now works with ROUVY. FulGaz is a separate platform, so that doesn't automatically extend to us but it's worth us understanding whether that matters to you. If Zwift hardware compatibility on FulGaz is something you'd want, go ahead and upvote the post below so we can gauge demand and plan next steps:

Content That Never Stops

While the app rebuild consumed most of our team's bandwidth, this is the one area that kept running without missing a beat. Fresh content dropped on schedule, mini tours continued to land well and the community stayed active and engaged. That doesn't happen by itself.

So a genuine thank you to our ride and content contributors who kept the library growing and to everyone in the community who shows up, shares feedback and keeps the conversation going over at the FulGaz Facebook Group. This is what FulGaz actually runs on, a community-led platform.

And that's it for this quarter. I'll be back over summer with the next one. In the meantime keep the feedback coming, stay safe and keep riding.

~Erik

Q2, 2026

FulGaz Friday #33: Community-Led Platform

Hey everyone,

And Happy New Year! As is now the tradition, the first FulGaz Friday of a new quarter is a quarterly special. So let’s take a moment to reflect on where FulGaz stands today and what’s coming next.

From now on, FulGaz Friday will move to a quarterly format. And having just written that, maybe we should start calling it something else going forward. You’ll still get weekly updates via the Fulgazette every Tuesday from Klem. Any relevant info I used to share here will be included, so same transparency just lighter on your inbox. And don’t worry, feedback.fulgaz.com isn’t going anywhere but more on that below.

So let’s get into it.

Where FulGaz Stands

As of the end of 2025, we’re at nearly 16k subscribers which puts us a bit over a 20% drop from where we started post acquisition. While we didn’t hit the 20k target we set for the year, we’re still sitting around the 80% retention threshold we originally committed to for continuing to run FulGaz as a standalone app.

In Q4 we ran a solid marketing push to try and scale up but the learning was clear. Real growth would require a full rebuild of FulGaz’s core business engine. To be honest, that wouldn’t make the experience any better for current subscribers. So we’re not pursuing it. Instead, we’ll double down on stability, reliability, regular content and a community-led experience. And as long as it stays economically viable, we’ll keep going.

Where’s the line? With over 70% of you on annual plans, we’re in a solid position heading into 2026. So here’s my call to action to you —> if you’re still on monthly, consider upgrading to annual plan now. Not only is it more economical for you, it gives you a +1 seat and gives us more predictability we need to keep planning ahead.

Product Development Focus

In the last few months we shipped two new versions of the FulGaz app which introduced Gradient Preview and resolved dozens of bugs. Behind the scenes, we rebuilt core systems to support stable 4K streaming and removed legacy dependencies. That means a cleaner and more maintainable setup.

We’re now several weeks into version 7.0 which is targeted to roll out by the end of March 2026. This will be a major technical upgrade focused on Bluetooth connectivity improvements and a migration to .NET9. While that may sound technical this unlocks our ability to fix more than a dozen of the top voted bugs on feedback.fulgaz.com. Simply put the app will work better based on what you’ve told us matters most.

And that’s where 99.9% of our development focus in 2026 will go, fixing what should already work. If you log a bug on feedback.fulgaz.com or report one via the Facebook Group or to Customer Care, it will all eventually be logged here and prioritised by your upvotes. The Fulgazette will highlight these too so you can help decide what gets fixed next.

We’ll also keep involving you in testing these new versions before full rollout which will be especially important before 7.0. Expect an update from Klem in the Fulgazette in the coming weeks.

5,000 Kilometres of New Content in 2025

When I talk about “what should work,” I mean the app itself because FulGaz’s stunning content is what certainly works great and truly drives this platform. And for all that a huge thank you to all our ride contributors.

Since our reboot in April 2025, we’ve released nearly 200 new rides covering almost 5,000 km from all around the world, adding new countries and new contributors along the way. As a thank you, every ride contributor on an annual plan will receive a 6 month extension to their FulGaz subscription. Klem and Pete will be in touch soon and going forward, this same reward will apply to all new contributors as soon as your first ride is published.

So thank you again, from all of us on the FulGaz team and all our riders.

That’s it for this quarterly update. I’ll be back with the next one in April. In the meantime, keep the feedback coming, stay safe and keep riding.

~Erik

Q1, 2026

Earlier updates